![]() ![]() ![]() On the main page, there will be a button to view the player’s outfit, and this new page will open, listing all their available outfits (Pretty sure you can have up to 32 outfits if I remember correctly) and from there, you can select which outfit you want to insert, and when you’re done choosing, you can click on the “Insert Selected Outfit” button, and it will insert that outfit into your workspace/game. Okay, so I hope you don’t mind, but I used your plugin UI as an example and made this concept UI. (2) You also don't need to do NameTag.Text = player.Name in every if- elseif body, you can move it out of the if so that it will always happen.What do you mean by insert outfit, btw? Their character model (which you can already do) or something else like the textures for their outfit? I’d love to add that feature if it doesn’t already exist. You can use another table (or the same table with more detailed table values) to store the visibility of the VIP tag. (1) You can use a table to specify each rank's text, which will shorten it. There are also ways to make this code better. If player:GetRankInGroup(14472135) = 1 thenĮlseif player:GetRankInGroup(14472135) = 2 thenĮlseif player:GetRankInGroup(14472135) = 3 thenĮlseif player:GetRankInGroup(14472135) = 4 thenĮlseif player:GetRankInGroup(14472135) = 252 thenĮlseif player:GetRankInGroup(14472135) = 253 thenĮlseif player:GetRankInGroup(14472135) = 254 thenĮlseif player:GetRankInGroup(14472135) = 255 thenĪs I said in my comment, you simply move the variables so that the cloning is done when a character spawns. ![]() ![]() The script: local ServerStorage = game:GetService("ServerStorage") I would explain better here, I'm doing a role game and I do ranks enter image description hereīut if somebody another joins then the text over the head will Destroy and to another player spawn the GUI. ![]()
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